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This tutorial will demonstrate how to use a spline cage to help model an organic creature out of polygons and/or subdivision surfaces in MAYA. A spline cage is a representation of a 3d surface made out of splines, or curves. Modeling with a spline cage is useful for several ...
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This tutorial is designed to build familiarity with using Maya’s 3D paint tool on 3D geometry. You will learn how to paint on 3D geometry with 2D repeating textures directly within Maya. Before we begin: Lets create a new project. Copy the daGrass and daStream images to your Maya ...
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By default, the edges of the Raytraced shadows that a light creates are sharp. The user can manipulate the Light Radius values of the light to control the softness of the Raytraced shadows, and is dependent upon the scene size (here we use .5). Shadow Rays control the graininess ...
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Maya dragon modeling tutorial using Nurbs, the complete tutorial guide to create a detailed dragon model. This tutorial will explain step by step of how the dragon is created using Maya. There are three type of modeling method in Maya, NURBS modeling, Subdivision modeling and Polygon modeling, each ...
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The following guide will show you how to export a skinned model from Maya to Torque. The basic steps Creating a character for Torque involves an 18-step process: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze ...
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Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base ...
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There are many ways in which to model a head in 3D. In this tutorial, we'll look at polygon modelling with subdivision smoothing formesh refinement. This approach enables you to create the topology of the face mesh in a very direct and hands-on manner. With NURBS modelling. Initial ...
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The first thing you need is…a turtle to take some reference photos. If you have any, you can use the images included in this tutorial. I used them to draw the reference profiles, to model the different parts of the turtle and of course to get the images ...
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This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. Some Basic Rules For Efficient Poly Modeling, Avoid n-sided polygons (polygons with more than 3 or ...
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Content Inside:
This tutorial is designed to build familiarity with using Maya’s 3D paint tool on 3D geometry. You will learn how to paint on 3D geometry with 2D repeating textures
Content Inside :
Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you
Part of Content :
This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable
Content Inside :
Maya dragon modeling tutorial using Nurbs, the complete tutorial guide to create a detailed dragon model. This tutorial will explain step by step of how the dragon is
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The following guide will show you how to export a skinned model from Maya to Torque. The basic steps Creating a character for Torque involves an 18-step process: