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This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. Some Basic Rules For Efficient Poly Modeling, Avoid n-sided polygons (polygons with more than 3 or ...
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Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you
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There are many ways in which to model a head in 3D. In this tutorial, we'll look at polygon modelling with subdivision smoothing formesh refinement. This approach enables
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This tutorial is designed to build familiarity with using Maya’s 3D paint tool on 3D geometry. You will learn how to paint on 3D geometry with 2D repeating textures
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This tutorial will demonstrate how to use a spline cage to help model an organic creature out of polygons and/or subdivision surfaces in MAYA. A spline cage is a
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Modeling a 3D scene for real time display with TurnTool is quite similar to using other tools for real time 3D. Follow a few rules of thumb and