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We present an image guided pen-based suggestive interface for sketching 3D wireframe models. Rather than starting from a blank canvas, existing 2D images of similar objects serve as a guide to the user. Image based filters enable attraction, smoothing, and resampling of input curves, and allows for their ...
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This paper looks at the state of the interior at the transition into the new millennium. In it, I explore the elision of public and private realms in the interior at advent of the 21 st century, surveying the interior spaces of the house, the apartment, the loft, ...
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We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. The widgets are automatically aligned to axes and planes determined by the user’s stroke. Free-form 3D modeling has made a significant impact on ...
There are countless books on the market (some quite good, some not so good) devoted to drawing, and quite a few focused on the specific topic of drawing manga-style art. This chapter does not seek to form a substitute for those books (as a single chapter could never hope to ...
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There are countless books on the market (some quite good, some not so good) devoted to drawing, and quite a few focused on the specific topic of drawing manga-style art.
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The point of this article is not to provide any pointless step-by-step instructions on creating textures, because in the end those don't really teach very much at all,
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Lots of people do faces for their models. But there just isn’t enough face modeling tutorials. Once, showing my method to a friend of mine, I did one
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Creating sword model that look like on a game, You’ll need a copy of 3D Studio Max and a high resolution picture of the weapon you want
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We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. The widgets are