Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. There are lots of ways to accomplish this in Maya, we’ll take a look at some general best practices for poly modeling techniques. Sub Topic : Some Basic Rules For Efficient Poly Modeling, Toggle Subdivision Surfaces, Toggle SubD Script, Section 1: Create an Image Plane, Section 2: Box Modeling, Section 3: Adding legs, Section 4: Creating the Mouth and Eye, Section 5: Smooth Proxy, Section 6: Creasing, Section 7: Detailing the Face, Section 8: Restoring Symmetry, Section 9: Basic Editing with Artisan, Section 10: Refining Facial Features, Section 11: Create the Eyes, Section 12: Create the Toes, Section 13: Mirror the Legs, Section 14: Finishing the Head.
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