
The goal of this short tutorial is to introduce a few select aspects of mental ray so that you may consider incorporating them in your projects if appropriate. These include global illumination and ambient occlusion. Geometry set-up, Approximation Editor, Enabling Global Illumination, Optimizing Global Illumination, Ambient Occlusion, Example of a scene where multiple shaders make use of the occlusion texture driving their ambient color channels.
Download pdf Tutorial:
http://www.molecularmovies.com/images/pdf_tutorials/mentalray_GI_AO_2009.pdf
Tags:global illumination, pdf tutorials, ambient color, color channels, occlusion
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