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This tutorial is designed to build familiarity with using Maya’s 3D paint tool on 3D geometry. You will learn how to paint on 3D geometry with 2D repeating textures directly within Maya. Before we begin: Lets create a new project. Copy the daGrass and daStream images to your Maya profile. Painting on your geometry with the 3D Paint Tool. You do not need to make your geometry paintable, as you would do when using Paint FX. You do however need to assign a file texture to whatever shader is attached to your geometry. After assigning this texture you will notice that your materials network now includes a connection to an image file. This is the file you will actually be painting onto. It is stored in the 3dPaintTextures folder within your current Project. You will notice the scale (as in fig 6) is quite small. You can adjust the scale interactively by: Alternatively you can increase the “global scale” attribute for the brush in the Brush Template Settings menu.

Tags : paint tool, materials network, settings menu, current project, image file, geometry, autodesk, familiarity, maya, attribute, textures, texture, painting, images
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