Abstract, Preface, Lecturer information, Using the Java examples, Tutorial slides. Introduction, Scene graphs, Shapes, Appearance, Groups, Transforms, Texture mapping, Lighting, Universes, Viewing, Input, Behaviors, Interpolators, Picking, Backgrounds, Fog, Text geometry, Raster geometry, Advanced texture mapping. Introduce Java 3D concepts and terminology. Java 3D is an interactive 3D graphics Application Programming Interface (API) for building applications and applets in Java. Designed for Write once, run anywhere. Integrates with other Java APIs: image processing, fonts, 2D drawing, user interfaces, etc. • Enable high level application development. Building a scene graph, A scene graph is a “family tree” containing scene data, “Children” are shapes, lights, sounds, etc. The application builds a scene graph using Java 3D classes and methods. Sketching a scene graph diagram. Examples of creating large scenes. Examples of Java 3D features. Loading scene content from files. Building scene graph superstructure. Controlling access capabilities. Building 3D shapes and many more, thats an excellent basic 3d game programming tutorial with complete step by step explanation consist of 622 pages in pdf format.
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