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Maya dragon modeling tutorial using Nurbs, the complete tutorial guide to create a detailed dragon model. This tutorial will explain step by step of how the dragon is created using Maya. There are three type of modeling method in Maya, NURBS modeling, Subdivision modeling and Polygon modeling, each of them have their advantages and disadvantages. However we will build the dragon using patch NURBS surface techniques. The tools that I use to model this dragon are Birail tools, NURBS primitive, Fillet Blend Tools and etc. You’ll learn how to modeling the head, eye, torso, gum and teeth, and legs. Creating Image Planes. 3.Now, I will translate the image plane further away from axis X origin, so as to avoid any intersection with my model. From image Plane, Attribute, scroll down to Placement Extras. Key in -5 in the first input field. Modeling the Head Go to Create, EP Curve Tool. Note that curve created by EP Curve Tool will pass through every point you draw. Press Enter to confirm when done. 2.In side view window, draw 2 separate curve as shown. Select second curve, press F8 to switch to Components selection mode if it is in Objects selection mode. Hold down RMB to invoke hotbox and select Edit point. After select curve’s Edit Point, press w to activate move tool then pulls points along X-axis. Remember not to edit the first point near the nose. Creating an Eye : 11.We shall now create an eye for the dragon. Before we start, select all the surfaces, then go to Display, Hide, Hide Selection. First, I created a NURBS sphere, then translate and scale it to the position of an eyeball. When it¡¦s done, select the sphere and hold down RMB to invoke hotbox then go to Actions, Template the eyeball. Modeling Torso : 19.Model the torso is easy, use the same method as I use to model the head. First I use EP Curve Tool to create 4 curves on side orthographic. Each curve must intersect with one another. Then I rebuild curves to the amount of span I want. Always remember to keep less number of spans. Modeling Gum and Teeth, Modeling Legs(part I). Texture Map NURBS Dragon. Shift select the surfaces that u wish to assign to Blinn material, then point your mouse to Blinn in working space, Left click on Blinn (don’t let go, a menu will pop- up, select Assign Material to Selected. Using Triple Shading Switch to Shade the Creature.

Tags : curve tool, second curve, dragon model, image planes, surface techniques, move tool, selection mode, image plane, input field, eyeball, polygon, torso, curves, sphere, axis
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March 1st, 2009 at 12:26 pm
SIR PLEASE GIVE REFERENCE PICTURE FOR MAYA 3D
March 23rd, 2009 at 9:58 am
thank you