Content Inside :
In this tutorial you will create Multi/Sub-Object materials, and fog and combustion atmospheric effects, and apply them to a fireplace. The fireplace has two different types of brick (yellow interior firebrick and red exterior brick), a layer of soot on the yellow brick, burning logs with their own layers of soot, and multiple combustion objects to create flame effects. First step : Setting Up Two UVW Mapping Channels The interior of the fireplace consists of yellow brick with a layer of soot over a portion of it. By using two UVW Map modifiers, you can scale, adjust, and orient the composited soot independent of the brick mapping. Click Select by Name again and select fireplace main body. On the Modify panel, click Edit Stack to open the Edit Modifier Stack dialog. This mesh is a Boolean object with a subtraction to create the firebox. Step 2 : Creating Multi/Sub-Object Materials for the Fireplace : The fireplace consists of an exterior fireplace body and an interior firebox. In this lesson, you will create a Multi/Sub-Object material and apply it to the fireplace. The first material is a weathered red brick and is applied to the fireplace exterior. Create the Red Brick Fireplace Material The fireplace in this scene is weathered, dented and stained, so the red brick bitmap alone will not due. In the following steps, you will mix the red brick bitmap with a Dent Map, and then mix that result with a red diffuse color taken from the bitmap. Adding Materials and Soot to the Fireplace Logs.

If you see unrelated pdf files with the description or copyrighted material published, please report to us, we'll correct/delete it it as soon as possible
Tags : 3d studio max tutorial, fireplace logs, brick fireplace, exterior fireplace, modifier stack, exterior brick, flame effects, red brick, yellow brick, object material, diffuse color, 3d studio max, atmospheric effects, soot, firebrick