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The first thing you need is…a turtle to take some reference photos. If you have any, you can use the images included in this tutorial. I used them to draw the reference profiles, to model the different parts of the turtle and of course to get the images I used for the texture maps. Let’s see how I did. With the image in the workspace, draw the top and bottom profiles of the tortoise-shell with the CV Curve Tool: Create>CV Curve Tool Make sure the curve degree is set to 3 Cubic. If not, select it or click the Reset Tool button. Once you have drawn the top and bottom profiles rename them bottomProfile and topProfile (Tip – When you rename something in Maya, it’s better not to use spaces or underscore. Try to use compound words with capital letters; this will work better especially when you will use expressions). Create an Image Plane for the side camera (load the file side.tga) in the same way, draw the sideProfile and the curveProfile and assign them to the referenceProfile layer. Once you have drawn all the reference profiles you need, click on the Template button. use the sideProfile to adjust the part of the lateralProfile that will become the side part of the tortoise-shell (the red one in the reference picture). Use the curveProfile to decide where to “bend” the lateralProfile. Once you have created the tortoise-shell using the “right number” of profiles, you can modify your model moving the CVs; if you need more detail you can insert new Isoparms.

Tags : tortoise shell, curve tool, texture maps, side camera, template button, reset tool, compound words, tool button, image plane, capital letters, tortoise, tga, workspace, cvs, turtle
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