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Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. Toggle Subdivision Surfaces Maya’s native subdivision surface conversion workflow involves choosing a poly object and then choosing Modify>Convert Polygons to Subdivision surfaces. You can also convert subdivision surfaces back to polygons by choosing Modify>Convert Subdivision Surfaces to Polygons. Maya allows you to create a shelf button from a menu command by pressing Shift+Ctrl (Windows+Linux) or Shift+Ctrl+Option (Mac) while selecting the command from the menu. Follow these steps to create shelf buttons to toggle between polygon and subdivision surfaces for a single surface. Section 1: Create an Image Plane Using an image plane is the best way to bring a modeling reference directly in Maya. For this tutorial an image of the mouse embryo has been provided. Box Modeling refers to the technique of creating a model from a simple cube. It is just one of the many ways a model can be created. It works well for a compact symmetrical object such as the mouse embryo. Section 3: Adding legs. Use the move, scale, rotate tools to move and shape the geometry to
resemble the basic form of the front legs in the reference image. Use figure 14 as a guide.

Tags : mouse embryo, base mesh, subdivision surfaces, subdivision surface, image plane, menu command, windows linux, polygon, toolset, section 3, geometry, workflow, legs, conversion, linux
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