
3D Studio MAX (and its little brother gMAX) are reasonably logical interfaces. Certain tools are organized and grouped in certain ways so that with two or three clicks of the mouse you’re on your way to completing a task. Efficiency in any software comes from repetition. Max has you selecting Configure\Viewport Configuration
from the standard toolbar to launch the Viewport Configuration window. The main toolbar of MAX is arguably the most used set of icons in MAX. These icons are used throughout the 3D process, be it for modeling, texturing or animation. Transformations and Manipulation. On the other hand, there are modifiers that work on a sub object basis. In MAX, these would be applied with an Edit Mesh, Edit Face or other sub-object mode.

Tags : 3d studio max tutorial, 3d studio max, object basis, object mode, configuration window, standard toolbar, gmax, little brother, modifiers, repetition, transformations, manipulation, efficiency, animation, transition
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